![]() ![]() Think of Asteroids without the asteroids, and you should get the picture.ĭuring play, two saucers would appear on the screen and shoot at the player while flying in a zig-zag formation. The player controlled the rocket with four buttons: one for fire, which shoots a missile from the front of the rocket ship two directional rotation buttons (to rotate the ship orientation clockwise or counterclockwise) and one for thrust, which propelled the ship in whichever direction it happened to be pointing. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed the game from nothing into reality only two short years after conceiving the idea.Ĭomputer Space pitted a player-controlled rocket ship against two machine-controlled flying saucers in a space simulation set before a two-dimensional star field. ![]() It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. Forty years ago, Nutting Associates released the world’s first mass-produced and commercially sold video game, Computer Space. ![]()
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